I’d recommend adding cards to your game - particularly health-limiting ones - to add a little more excitement and longevity to proceedings. You’ll be asked to rescue prisoners or hunt down weapon caches, but such tasks aren’t particularly exciting, and there’s no real reason to linger bar score-chasing for Expedition credits. ![]() Cold Darkness Awakened tasks you with shutting down the viral oubreak in three separate chemical production towers, and getting to them is relatively straightforward. It’s a shame, then, that the compound itself isn’t very interesting. It’s a great respite from Lara’s usual run-and-gun method of despatch, and makes for tense traversal. If Lara is spotted, there’s little to do but run as a multitude of them will pursue you at once, lobbing explosives, teeth bared. As you make your way through an old soviet compound, avoiding your enemies, not confronting them, is key. Lara’s new foes are certainly relentless.
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